Gpu-based Real-time Solid Voxelization for Volume Graphics: Theory and Practice: Volume Modeling and Volumetric Collision Detection - Duoduo Liao - Bücher - VDM Verlag - 9783639171334 - 5. Juli 2009
Bei Nichtübereinstimmung von Cover und Titel gilt der Titel

Gpu-based Real-time Solid Voxelization for Volume Graphics: Theory and Practice: Volume Modeling and Volumetric Collision Detection

Preis
€ 52,49

Bestellware

Lieferdatum: ca. 14. - 23. Jan 2026
Weihnachtsgeschenke können bis zum 31. Januar umgetauscht werden
Zu deiner iMusic Wunschliste hinzufügen
oder

This book proposes a new approach for an important step of volume graphics -- solid voxelization by Graphics Processor Unit (GPU) acceleration in real time. The algorithms introduced in this book not only improve performance and quality, but also are convenient to implement and integrate into a wide range of volume graphics applications, such as volume modeling, collision detection, volume rendering, volume animation, medical simulation, 3D printing, and computer art. Furthermore, the algorithms are slice-independent voxelization processing, which is critical for any parallelization approaches. Two important volume graphics applications based on the core real-time GPU-accelerated solid voxelization, volumetric Constructive Solid Geometry (CSG) modeling and volumetric collision detection, are studied in detail. The experimental results, performance analysis, comparison, and case studies demonstrate the effectiveness, flexibility, and diversity of the developed approaches.

Medien Bücher     Taschenbuch   (Buch mit Softcover und geklebtem Rücken)
Erscheinungsdatum 5. Juli 2009
ISBN13 9783639171334
Verlag VDM Verlag
Seitenanzahl 120
Maße 150 × 220 × 10 mm   ·   185 g
Sprache Englisch